Creativity Games

Game example
Game example
Game example

1: Not existing item

Duration: Up to 20

Group size: 30 min – 1 hour

Game link: None

Participants should be paired

1. Participants have 20 minutes to talk about an item that doesn’t exist but society would need it.

After that, the couple stands in front of the auditory and plays the thing without words and the whole audience guesses what the thing is. Guess discusses the usefulness of the item, if not, the couple presents what the item was about.

2. Connect two pairs and try to combine their items into a single whole so that they both work as one system and play again after 20 minutes.

3. Again more pairing and repeating the process.

This is done until all the participants come together and create a common system of non-existent objects, but the system must be rational and able to function successfully.

2: Recharge your battery 

Duration: 10 – 30 min

Group size: Up to 20

Game link: None

The aim is to raise esteem of members of the group, highlight positive sides of individuals, and give the view that each individual has got many good and positive knowledge and skills. Can be organized in the classroom or outdoors.

Supplies: lists of paper for each participant, pens, pin.

1. Introduction

All the members of the activity are given a sheet of paper, pin, and a pen. The sheet is pinned on the backs and members individually move in the room. The task is to write on the paper to each of the participant something good about this person. Members walk freely around the room and make notes on the sheets of the other members. 

2. Battery charging

After representing the task members of group “charge batteries” mutually. Trainer has got the chance to check that there are not occurring any negative notes, as well as moderate the time which depend on group dynamic.

3. Evaluation

At the end of activity, when all the members are finished writing the positive notes, all members are asked to take from their backs papers and read the notes from the other members in silent. Then trainer can ask some people to share some of messages they received.

The sheet with positive notes can serve to participants every time they feel the need to raise their self-esteem. The “battery” lasts forever. If there was a negative comment on one´s back, it is necessary to ask why and who wrote it down.The activity can as well show the possible negative relationships among members of the group which will need to be analyzed later.

3: Can Life

Duration: 45 – 60 min

Group size: 3 – 50

Game link: None

The game is to reuse cans and turning it into art.

Supplies: Cans, cutting materials, working space.

Transforming cans into art besides being a good practice is also very pleasent to see how simple can, can be turn into pictures, earrings, necklaces, etc.. With help of facilitators people will creat pieces of art that they choose.